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The take the hider
The take the hider







Masteries for seekers, I would honestly recommend sticking with the masteries you would normally use for normal games. Here are examples of what Masteries a hider may want. Masteries and Runes for Hide and Seek are very subjective to what you think you may need based on the way you play. Are not allowed to purchase flat damage items (both ap and ad) as hiders should not play with the intent on killing seekers.May purchase items only at the beginning of the game 1:20 till 2:00, and after each death before the hider exits the spawn area (this is during your Grace period), with the exceptions of the above.May not purchase Thornmail, Sunfire Aegis, Guardian Angel.One oracles item can be used on one hider at any time beyond 15:00 (15 minutes).One hider may purchase one MOVEMENT slowing item.May purchase any item with the exceptions of the above, at any time during the game.One oracles item can be used on one seeker at any time beyond 15:00 (15 minutes).One seeker may purchase one MOVEMENT slowing item.Oracle's Extract, Hextech Sweeper, The Lightbringer, and Grez's Spectral Lantern One oracle item is allowed on one person of each team beyond 15:00 (15 minutes). Items One movement slowing item is allowed on each team.įrozen Mallet, Twin Shadows, Rylai's Crystal Scepter, Randuin's Omenīilgewater Cutlass, Blade of the Ruined King, Entropy, Iceborn Gauntlet, Hextech Gunblade Lose a life each time they break a rule.When a hider loses all 5 lives, they are no longer allowed to enter any Fog of War or disrupt the game in any way.Suicide in the enemy fountain counts as a death.

the take the hider

  • The first step towards the spawn area counts as part of the spawn, therefore hiders may not stand on or beyond the first step.
  • If a hider CC's the seeker at critical hp knowing their ability will kill the seeker OR chain-damage with another's, the hider loses a life.
  • Must give at least 3 seconds to seekers when they drop below 200 hp for them to recall.
  • the take the hider the take the hider

    CANNOT stay in the base for longer than their grace period (30 seconds).using an ability a slight second before the seeker's unpredictable recall animation). Can only buy items at the beginning of the game, until 2:00 and after each death for the duration of their grace period (30 seconds).Are permitted 30 seconds after a recent death to leave base without being spawn camped (Grace), this is forfeited when the hider attempts to CC a seeker or take the storm shield.May only use Crowd-control (CC) abilities and Survivability abilities.Cannot recall or re-enter the base until they die.May begin hiding at 1:20, or alternatively wait until 2:00.Are not allowed to use Clairvoyance or Ignite.









    The take the hider